Lair Athletics Keeper Wars Rules
Match Format
- Each match lasts 3 minutes + Stoppage Time.
- The clock runs continuously, except for injuries or an official stoppage.
- Goalkeepers compete one-on-one, defending their own goal and attacking the opposite goal.
- The goalkeeper with the most goals at the final whistle wins.
Starting the Match
- A coin toss determines who starts with the ball.
- The starting goalkeeper begins inside their own goal area.
- After every goal, the goalkeeper who conceded restarts with the ball.
- The referee may use an alternating restart if the ball leaves the field without a clear last touch.
Attacking Rules
Goalkeepers may score by:
- Throwing the ball.
- Rolling the ball.
- Kicking the ball from the ground.
- Punting or drop-kicking the ball.
- Shooting a loose rebound.
The ball must leave the goalkeeper’s hands within six seconds once they have clear possession.
A goalkeeper cannot:
- Run across midfield while carrying the ball.
- Hold the ball to waste time.
- Take a shot after stepping outside the designated release area with the ball in their hands.
- Intentionally kick or throw the ball directly at an opponent’s head from close range.
Defending Rules
- Goalkeepers may use their hands inside their designated goalkeeper area.
- Players must remain on their own half while defending.
- Goalkeepers may move forward to close space, block shots, and challenge loose balls.
- Sliding challenges must remain controlled and directed toward the ball.
- Dangerous contact, kicking through an opponent, or reckless collisions are not allowed.
Rebounds and Live Play
- The ball remains live after a save, post, or crossbar.
- Either goalkeeper may play a rebound that stays within the field.
- A goalkeeper may score from a rebound if they legally control or strike the ball.
- Once the referee calls possession, the opposing goalkeeper must retreat and allow the restart.
Out-of-Bounds Rules
- When the ball goes out along the sideline, possession goes to the goalkeeper who did not touch it last.
- When an attacking goalkeeper sends the ball beyond the opponent’s end line without scoring, the defending goalkeeper receives possession.
- Restarts must happen quickly from inside the goalkeeper’s own area.
- If the ball hits fencing, netting, or any other non-field equipment or object, the ball is awarded as out-of-bounds and goes to the opposite opponent.
Fouls
The referee may award possession, disallow a goal, issue a warning (Yellow Card), or remove (Red Card) a player for:
- Dangerous or reckless contact.
- Deliberate handball outside the permitted area.
- Repeated time wasting.
- Unsporting behavior.
- Verbal abuse toward players, referees, staff, or spectators.
- Intentionally interfering with a restart.
- Leaving the field without permission.
- Using illegal equipment.
Serious misconduct may result in immediate disqualification. Referee has ultimate discretion.
Tie Games
For pool or round-robin play:
- A win earns 3 points.
- A tie earns 1 point.
- A loss earns 0 points.
Standings are determined by:
- Total points.
- Head-to-head result.
- Goal differential.
- Total goals scored.
- Fewest goals allowed.
- Sudden-death shootout or coin toss, depending on schedule.
Championship Match Tiebreaker
If the championship match ends tied:
- The match moves to sudden death.
- Each goalkeeper receives one alternating attack.
- The first goalkeeper to score while the opponent fails to score wins.
- The referee may use a timed sudden-death period when needed to keep the event on schedule.
Equipment
Players must wear:
- Goalkeeper gloves.
- Athletic clothing.
- Shin guards.
- Appropriate footwear
- A shirt color that does not conflict with the opponent when possible.
No jewelry, metal cleats, casts, or unsafe equipment are permitted.
Sportsmanship
- Shake hands before and after each match.
- Respect the referee’s decision.
- No trash talk directed at an opponent.
- Celebrate without taunting.
- Parents and spectators must remain outside the competition area.
- Coaches and parents may encourage players, but they may not argue calls or coach from behind the goals.
Tournament Authority
Lair Athletics staff may adjust:
- Match length.
- Pool structure.
- Number of guaranteed matches.
- Tiebreaker format.
- Rest periods.
- Field dimensions.
Any adjustment will protect player safety, competitive fairness, and the event’s scheduled finish time. The tournament director’s decision is final.